User research for a nature walk mobile app
The Challenge
Hikers come to this highly protected research preserve for exercise and to socialize while enjoying the views. They don’t come to listen to lectures. How might we entice them to learn some science and history of the place. Would they become better stewards of the site?
The outcome
We learned a lot about users and created a mostly audio app as a minimal viable product. This generated a group of site stewards. Due to cost, time constraints, and poor software development, no version 2 was made. The app now lives on the website.”
Project
Tumamoc Tour mobile app
Organization
University of Arizona, College of Science, Desert Laboratory on Tumamoc Hill
Tagline
The story of the Sonoran Desert told while walking the Tumamoc Hill trail.
Summary
THE TUMAMOC TOUR is a mobile app that provides audio narration and visual site-interpretation for visitors walking the 3-mile route at the Tumamoc Hill Sonoran Desert ecological research preserve.
The Desert Lab on Tumamoc Hill is a National Historical Landmark, ecological preserve, and active research site owned by the University of Arizona.
The problem: Increasing use of the access road by the public as a walking route over the previous decade began to conflict with the needs of working scientists. The University decided to allow public access with strict limits, viewing walkers as an asset for community engagement.
The goal: To turn visitors into stewards of the site, we wanted to educate them on the history and ecology of the field station. Everyone carried a mobile phone, so a phone app was seen as a medium for reaching them.
My role: As artist-in-residence, my role was UX designer, writer, illustrator, photographer, collaborating with a small team of writers, artists, and scientists, led by the lab director.
University administrators accepted our proposal based on the following sketches. The sketchy nature of the art communicated that we were open to ideas and iteration. The field guide feature on right was shelved in favor of the tour, and saved for a future version.
Changed their view to see visitors as assets instead of a problem. Open to the public with strict limits.
The research station could fulfill a role as an environmental education hub for the Sonoran desert
Educated visitors are more likely to respect the rules and become long-term community stewards of the site.
Phase 1: Discovery, understanding the problem space
As a scientific research site, there was no time or budget for user research, and no understanding among stakeholders of UX design.
The university was used to lecturing to others less knowledgeable. However there was a gap between science education and the goals of most of the visitors. This was a casual learning situation, people had not signed up for a class. Scientists thought very differently from the general community.
The College of Science decided to build the app, based largely on assumptions, and the success of a previous science app done for the nearby Catalina Mountain Highway.
Here’s what we knew about the audience:
Starting with obvious needs like fitness, socializing, and scenery, we listed things that are visible in the landscape that people wondered about. I wanted to build on existing interests with some of the science that laboratory was famous for. Every topic had to have something people could see from the path.
We designed a logo for the app.
Next, I started sketching out flow diagrams and shared them with the team. As these drawings got better, I did some paper prototyping with people who were available, to see if they knew what to do on each screen.
We had to make many compromises in the final development phase. I had little control over how the developers finalized the designs. The reasons for this are familiar: technical, budget, and time. These constrains caused the following issues.
Three months out, the number of users was lower than expected. We were watching the analytics, and observing people in context.
Insights: Capitalize on the social aspect. One interesting observation I made personally: I saw couples listening together on speakerphone. That ties in with previous observations of the social nature of hill walkers. Even science can be something to share and comment on while socializing and exercising.
We really need to engage visitors with what they came to the hill for–exercise and socializing. In the next version we’ll do some design thinking and user research.
–Desert Lab Director
Yes, agreed. I did manage to increase the level of UX design thinking within the lab staff. That in itself is a win.